10,000,000 is a hybrid puzzle-role-playing game set in a fantasy dungeon. Your goal is to achieve 10,000,000 points in a single run, to earn your freedom.
What I liked
- Graphics. 8-bit, nothing extraordinary, but, neither bad.
- Content. You can upgrade your gear, just like an RPG, you can even earn stats trough experience and activate double edge potions.
- Gameplay. Match of three, but, you move tiles instead of swapping individual items and you have to make a match depending on your situation inside the dungeon.
What I disliked
- Graphics. Enemies get repetitive and animations feel stiff.
- Music. A song for the menu and a song for the dungeon. Both felt too modern and artificial, out of place with the game’s setting.
- Content. Arcade, that means, you pretty much get all the content after a single run, the rest is just, more of the same with higher numbers.
- Controls. Made for touchscreen, you can miss matches if you’re too fast or too slow.
- Gameplay. Heavily RNG based, you can get stuck in runs without any chance of winning. No clear indication on when you’re about to lose (HP, time limit, screen end).
Overall, a good game for short, casual sessions, nothing too hard, but neither, too easy. The way you must make a specific match to advance or survive in real time is pretty original.
★★★☆☆ | It was OK